Ray-tracing voxels on a GPU

one technique is to use a single bit per voxel (so 32 voxels per uint32_t: a 0 bit means empty, a 1-bit means filled) and then put the whole voxel space into a Morton space-filling curve - HN

Written on June 1, 2023, Last update on June 1, 2023
gpu raytracing voxel morton-code space collision bits