Sokoban

Sokoban is japanese for ‘warehouse keeper’: 倉庫番.

This puzzle game was originally invented in Japan in the early 80’s. You have to push crates to their proper locations with a minimum number of moves. - online / wikipedia

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see also

Algorithm

The problem of solving Sokoban puzzles was first proved to be NP-hard. Further work showed that it was significantly more difficult than NP problems; it is PSPACE-complete.

Sokoban is difficult not only because of its large branching factor, but also because of its large search tree depth.

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Written on October 2, 2020, Last update on August 2, 2024
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