Games Map (Pico-8)

Maps in pico8 provide several things:

  • a way to build levels by assembling 8x8 cells blocks (sprite)
  • a way to have metadata on each cells, they can be used for collision or triggering events - Making a Roguelike

see also

Map Editor

  • jaP8e / github - Editor for code, graphic, charset, sound

caption

  • Picohorn - map editor for celeste

  • PicoMap - allows console game size worlds to fit in a single Pico-8 cart. Levels are stored more efficiently by being built from groups of tiles instead of single tiles.

Tricks

Reload

reload(0x2000,0x2000,0x1000)	-- reset the map to its card definition

Dynamic Map

Written on October 28, 2023, Last update on
game-engine pico8