Games Map (Pico-8)
Maps in pico8 provide several things:
- a way to build levels by assembling 8x8 cells blocks (sprite)
- a way to have metadata on each cells, they can be used for collision or triggering events - Making a Roguelike
see also
camera
- camera offset causes all subsequent draw operations to have the offset subtracted from their x and y coordinates.- Reusable Actor Class (Quick Start Library)
Map Editor
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Picohorn - map editor for celeste
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PicoMap - allows console game size worlds to fit in a single Pico-8 cart. Levels are stored more efficiently by being built from groups of tiles instead of single tiles.
Tricks
Reload
reload(0x2000,0x2000,0x1000) -- reset the map to its card definition
Dynamic Map
Written on October 28, 2023, Last update on
game-engine
pico8