Sprite (Pico-8)
A small or elusive supernatural being; an elf or pixie. - noun
External tools
export
export spritesheet.png
import spritesheet.png
- respriter - move sprites around and have the map updated to point to the new location of your sprites ( remove the 2 square brackets on tab 5, line 375. to fix bugs on latest version)
Sprite Rotation
Animating Big Sprite
- How to Animate 16x16 Sprites in Pico-8
- 4x4 Sprites - use sspr()
- sspr() is twice as slow as spr() - There are indeed ‘artificial’ costs assigned to the internal draw operations. For spr() it’s around 1 Lua vm instruction per drawn pixel, and sspr() it’s 2.
Tips
- Shadow Techniques - PEEK/POKE MERGE
- exploding sprite in particle
- draws a sprite to the screen with an outline of the specified colour
- z-index - use hash (table) indexed on z, rather than sorting sprite for drawing
Collision
Stacked Sprites
- Beginners Guide to Sprite Stacking using Magica Voxel and GameMaker Studio 2 or any Other Engine
- Flaming Stacks: Using stacked sprites in Flame
- Sprite Stacking - How to Make a 3D Game with a 2D Engine
- Sprite stacking example
Sprite Composer
Create animation from sprite composition
see also
Written on October 25, 2023, Last update on November 23, 2023
pico8
sprite
pixelart