Rubik's algo 3x3
see also
- This 6 Year Old Shocked Everyone With This New Method
- ZB method - predict the cross + 3 pairs
- 793 to memorize for the final stage
- ZB method - predict the cross + 3 pairs
- My system for solving Rubik’s cube / HN
- Magik tricks - M’ U D R M
- Sub 5 with 5 Methods - roux / ZZ / CFOP / CFCE / CFEC
# Methode debutante ⮺
- Le belge simplifié !
- face jaune
- la croix ( 0 , I) see below
# Roux Method ⮺
No cross method.
Half block
- do half green
- do half blue
CMLL (42 algs)
- corner at the last layer
Finish by middle cube
# Method Fridrich ⮺ 🚧
Prioriser l’apprentisage des PLL (21) sur les OLL (57).
Commencer par les OLL 2 look (construction de la croix jaune (4 algos) puis resolution avec 7 algos supplementaire)
PLL - Permute Last Layer
OLL - Orient Last Layer
F2L - First 2 Layer
# badmephisto pdf ⮺
# White ✚ ⮺
# F2L ⮺
# Les intuitifs ⮺
R U R' - f2l-4
U'(R' F R F')(R U R') - f2l-25
U (R U' R')(F R'F'R) - f2l-26
# Pairs
R U R'U2 (R U'R'U) R U'R' - split by pair going over - f2l-15
R'D'R U' (R'D R U) R U'R' - advanced
# Yellow ✚
# 2 look! ⮺
Obtenir la croix jaune
f (R U R' U') f' - oll-1 - probability 1/2
F (R U R' U') F' - oll-2 - probability 1/4
F (R U R' U') F' f (R U R' U') f' - oll-3 - probability 1/8
# Bonus
Same algo as simple case, but will work directly
f (R U R' U') f' - oll-1 Bonus - full cover
F (R U R' U') F' - oll-2 Bonus - full cover
# Look 2
En direct ou apres la croix jaune
R U R' U R U2 R' - oll-27 - small square
R U2 R' U' R U' R' - left side
(r U R' U')(r' F R) F' - oll-24
F'(r U R' U')(r' F R ) - oll-25 - move similar to oll-24
R'F'r U R U'r' F - oll-24-b - faster?
# Les PLL ⮺ - #21
M2 U’ M2 U2 M2 U’ M2 - PLL H
R2 U’ S’ U2 S U’ R2 - fastests U perm
R U R’ F’ R U R’ U’ R’ F R2 U’ R’ U’ - PLL J & J’
R’ U L’ U2 R U’ R’ U2 L R U’
# OLL
La face jaune sans passer par la croix. A connaitre après les PLL.
(R U R' U') (R' F R F') - oll-33 T2 - probability 1/54
F R U'R'U R U R' F' - other algo - two hands
# Completer avec Les OLL ⮺ adaptés - #57
R U2 R’ U’ R U R’ U’ R U’ R’ - cross
R U2 R2 U’ R2 U’ R2 U2 R
R2 D R’ U2 R D’ R’ U2 R’ - 2 up l’ U’ R D’ R’ U R D
# Advanced (sub 10s)
R2 U' S' U2 U' R2 - Ua - The New Fastest U Perm (0.5 Execution)
r U'R'U R U r' - join med + corner at corner
- U’R U2 M’ B r’ - join med + corner at corner
- R’ U R’ F R F’ R - invert slice
# Les COLL ⮺
- XCROSS
- WINTER VARIATION
- ZBLL (493)
- 1LLL (3000)
# Kociemba’s Algorithm ⮺
A computer algorithm for solving the 3x3x3 cube, created by Herbert Kociemba. It is similar to the Thistlethwaite’s algorithm though with fewer steps thanks to the improvement of computer memory storage and processing speed.
# Two Phase Approach
The core of the 2-phase approach is this:
- Solve the cube into a state with a certain property.
- Solve the rest of the cube.
If we select F2L as our property, we get:
- Solve the first two layers.
- Solve the last layer.
If you solve F2L with the fewest moves possible, then solve the resulting LL case optimally, you’ll end up with a decently short solution. However, there might be a shorter solution: in that case, the first phase might take more moves, but get us an easy LL case (or an LL skip!).
Iterative Deepening (for Phase 1)
Let’s say our first solution took 15 moves for F2L and 11 moves for LL. That means that our cube takes at most 15 + 11 = 26 moves to solve.
So let’s try looking at all the solutions that take 15 moves for F2L. If any of them give us an LL that takes fewer than 11 moves, we can find a shorter solution.
# Finger tricks
# What Algorithms are WORTH Learning? ⮺
# VLS
# OLL
- winter variation
# VHLS
Not worth it.
# Pseudoslotting (F2L) ⮺
- wrong pairing